Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States.
Francesco ChiossiChangkun OuCarolina GerhardtFelix PutzeSven MayerPublished in: CoRR (2023)
Keyphrases
- virtual reality
- internal and external
- virtual environment
- three dimensional
- computer graphics
- virtual reality technology
- business environment
- visual data mining
- virtual training
- augmented reality
- virtual space
- virtual world
- photorealistic
- virtual humans
- virtual museum
- interactive virtual
- computer animation
- signal processing
- multimedia
- force feedback
- tangible user interface
- computer generated forces
- brain computer interface
- data analysis