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Experiences of Users with an Online Self-Guided Mental Health Training Program Using Gamification.

Laura M. van der LubbeCharlotte GerritsenMichel C. A. KleinRachel F. RodgersKoen V. Hindriks
Published in: J. Heal. Informatics Res. (2023)
Keyphrases
  • mental health
  • user experience
  • training program
  • online learning
  • user interface
  • multimedia
  • learning activities
  • learning tools