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Experiences of Users with an Online Self-Guided Mental Health Training Program Using Gamification.
Laura M. van der Lubbe
Charlotte Gerritsen
Michel C. A. Klein
Rachel F. Rodgers
Koen V. Hindriks
Published in:
J. Heal. Informatics Res. (2023)
Keyphrases
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mental health
user experience
training program
online learning
user interface
multimedia
learning activities
learning tools