Induction of linear and circular vection in real and virtual worlds.
Bobby BodenheimerYiming WangDivine MaloneyJohn J. RieserPublished in: VR (2016)
Keyphrases
- virtual world
- virtual environment
- virtual space
- virtual reality
- multi user
- physical world
- virtual learning environments
- virtual objects
- machine learning
- mixed reality
- social context
- virtual communities
- real life
- social media
- learning algorithm
- real world
- face to face interactions
- constructive induction
- linear model
- hough transform