A Height-Map Based Terrain Rendering with Tessellation Hardware.
Goanghun KimNakhoon BaekPublished in: ICITCS (2014)
Keyphrases
- terrain modeling
- real time
- graphics hardware
- real time rendering
- digital terrain
- computer graphics
- low cost
- maximum a posteriori
- hardware and software
- graphics processors
- hardware implementation
- computing systems
- ground surface
- multiresolution
- volume rendering
- three dimensional
- ray tracing
- hardware architecture
- vlsi implementation
- high fidelity
- image synthesis
- massively parallel
- d scene
- computer systems