Does a segmented health bar affect a player's preference for a game? A pilot study.
Curtis GittensP. Christopher GloumeauPublished in: GEM (2015)
Keyphrases
- pilot study
- computer games
- game play
- board game
- human players
- video games
- repeated games
- game design
- idea generation
- imperfect information
- game mechanics
- two player games
- educational games
- multi player
- computer poker
- card game
- pure nash equilibria
- role playing game
- game players
- health care
- game playing
- game theoretic
- boolean games
- serious games
- learning gains
- online game
- science learning
- digital games
- nash equilibrium
- user preferences
- pilot project
- minimax search
- massively multiplayer online role playing games
- elementary school
- preference relations
- game based learning
- incomplete information
- open learner models
- perfect information
- health information
- epistemological beliefs
- multi attribute
- learning experience