Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction.
Daniela PetrelliAndrew J. RobertsPublished in: ACM Journal on Computing and Cultural Heritage (2023)
Keyphrases
- virtual reality
- augmented reality
- tangible interaction
- virtual environment
- computer graphics
- website
- digital museum
- virtual world
- three dimensional
- cultural heritage
- virtual museum
- computer animation
- virtual humans
- photorealistic
- virtual reality technology
- multimedia
- interactive virtual
- virtual reality environments
- virtual space
- mixed reality
- machine learning
- metadata