Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective.
Zexin MaKuo-Ting HuangLan YaoPublished in: Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
- role playing game
- situated learning
- computer programming
- young students
- teaching methods
- online game
- video games
- computer games
- learning environment
- science learning
- student learning
- learning activities
- mobile learning
- e learning
- collaborative learning
- intelligent tutoring systems
- higher education
- learning styles
- high school students
- health care
- high school
- learning outcomes
- learning experience
- distance learning
- learning community
- elementary school
- learning algorithm