Personalized Gaming for Motivating Social and Behavioral Science Participation.
Casper HarteveldSteven C. SutherlandPublished in: HUMANIZE@IUI (2017)
Keyphrases
- skill development
- online communities
- open source software development
- human behavior
- behavioral patterns
- social interaction
- socio technical
- social networks
- computer science
- socio technical systems
- social media
- social activities
- social networking
- artificial intelligence
- decision making
- e learning
- science learning
- educational games
- criminal justice
- personal preferences
- social practices
- context aware
- social capital
- discussion board
- role playing game
- social context
- online learning communities
- meaning making
- social scientists
- social structures
- user model