Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System.
Jefferson Henrique CameloRicardo de Andrade Lira RabeloErick PassosPublished in: SBGames (2014)
Keyphrases
- game play
- video games
- computer games
- user experience
- educational games
- learning experience
- serious games
- game design
- fuzzy sets
- game based learning
- game players
- multi attribute
- membership functions
- semi automatic
- fuzzy logic
- game engine
- learning processes
- concept lattice
- game playing
- schema matching
- fuzzy rules
- attribute values
- database systems
- multi player
- game mechanics
- learning styles
- relational databases
- expert systems