-modular games, with queueing applications.
David D. YaoPublished in: Queueing Syst. Theory Appl. (1995)
Keyphrases
- steady state
- video games
- game tree search
- game theory
- computer games
- game design
- long run
- modular neural networks
- perfect information
- game theoretic
- game play
- educational games
- nash equilibrium
- neural network
- weighted majority
- monte carlo tree search
- state dependent
- nash equilibria
- game tree
- arrival rate
- queue length
- online game
- data sets
- stochastic games
- learning agents
- multiagent systems
- coalitional games
- multi agent systems
- modular structure
- incomplete information
- turn taking
- queueing theory
- serious games