A system for exploring open issues in VR-based education.
Gustav TaxénAmbjörn NaevePublished in: Comput. Graph. (2002)
Keyphrases
- open issues
- virtual reality
- virtual reality technology
- information and communication technologies
- future trends
- virtual environment
- distance learning
- web based learning
- e learning
- st century
- higher education
- serious games
- virtual world
- university level
- mobile learning
- distance education
- learning community
- educational technology
- multimedia
- problem based learning
- artificial intelligence
- deaf students
- real time
- interactive learning
- computer graphics
- mobile phone
- image processing
- data sets