Does a sonar system make a blind maze navigation computer game more "fun"?
Matt WilkersonAmanda KoenigJames DanielPublished in: ASSETS (2010)
Keyphrases
- computer games
- autonomous underwater vehicle
- obstacle avoidance
- mobile robot
- game design
- blind and visually impaired
- pilot study
- indoor environments
- educational games
- video games
- autonomous underwater vehicles
- commercial games
- game play
- path planning
- online game
- high resolution
- artificial intelligence
- navigation systems
- case study