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A study on the relation between industry 4.0 technologies and gamification in e-learning.

Renata Pereira OliveiraIgor Leão SantosCristina Gomes de SouzaAugusto da Cunha ReisWallice Medeiros de Souza
Published in: Interact. Technol. Smart Educ. (2023)
Keyphrases
  • e learning
  • data mining
  • information systems
  • learning systems
  • user interface
  • learning activities
  • statistical analysis
  • wireless networks
  • learning resources
  • learning technologies
  • st century
  • hong kong