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Working as playing? Consumer labor, guild and the secondary industry of online gaming in China.
Lin Zhang
Anthony Y. H. Fung
Published in:
New Media Soc. (2014)
Keyphrases
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online gaming
online game
hong kong
south korea
economic development
competitive market
computer games
network centrality
game based learning
information technology
educational games
case study
game playing
information systems
information management
human resources