Asynchronous games 2: The true concurrency of innocence.
Paul-André MellièsPublished in: Theor. Comput. Sci. (2006)
Keyphrases
- game theory
- computer games
- video games
- game playing
- asynchronous communication
- database systems
- nash equilibria
- concurrency control
- cooperative
- nash equilibrium
- data flow
- game design
- game theoretic
- digital games
- game players
- content analysis
- game based learning
- human computation
- neural network
- two player games
- concurrent execution
- games played