Exploring the Use of Social Virtual Reality Conferences in Higher Education.
Gunjan KumariKathrin KnutzenJacqueline SchuldtPublished in: GECon (2023)
Keyphrases
- tangible user interface
- higher education
- virtual reality
- virtual environment
- formal and informal learning
- social issues
- hong kong
- learning technologies
- e learning
- online learning
- computer graphics
- learning in higher education
- distance learning
- social interaction
- three dimensional
- blended learning
- virtual world
- mobile learning
- open university
- interactive virtual
- knowledge practices
- virtual reality technology
- networked learning
- tertiary education
- learning management systems
- multi sensory
- signal processing
- educational contexts
- corporate training
- virtual museum
- knowledge sharing
- hybrid learning
- vocational education
- collaborative virtual environments
- online teaching
- virtual humans
- computer science
- image processing