An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints.
Zhuoran LiJing WangZhaoyu YanXinyao WangMuhammad Shahid AnwarPublished in: CGI (2019)
Keyphrases
- precedence constraints
- virtual training
- virtual reality
- scheduling problem
- virtual humans
- branch and bound algorithm
- virtual environment
- single machine scheduling problem
- parallel machines
- precedence relations
- e learning
- vertex cover
- release dates
- partial order
- approximation algorithms
- computer graphics
- global constraints
- partially ordered
- virtual world
- mixed reality
- force feedback
- three dimensional
- computer vision
- processing times
- np hard
- lower bound
- multi agent
- image processing