Enhancing the accessibility of serious games: A case study with Foodbot Factory.
Robert SavaglioJacqueline M. BrownBill KapralosAnn LeSageBeatriz Franco ArellanoJanette HughesJoAnne ArcandPublished in: IISA (2021)
Keyphrases
- serious games
- virtual environment
- video games
- learning processes
- educational tools
- intelligent tutoring
- computer games
- educational games
- game development
- design principles
- game play
- learning scenarios
- game design
- case study
- game engine
- virtual characters
- communication skills
- expert systems
- social skills
- virtual reality
- database