A busy period approach to some queueing games.
Moshe HavivBinyamin OzPublished in: Queueing Syst. Theory Appl. (2021)
Keyphrases
- queue length
- steady state
- state dependent
- arrival rate
- queueing model
- heavy traffic
- queueing networks
- queueing systems
- computer games
- game playing
- weighted majority
- markov chain
- stationary distribution
- nash equilibria
- single server
- game theory
- video games
- coalitional games
- asymptotically optimal
- game design
- serious games
- call center
- game theoretic
- queueing theory
- service times
- neural network
- game development
- leader follower
- general game playing
- digital games
- scheduling algorithm
- monte carlo
- sufficient conditions
- e learning