The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming.
Jesús GonzálezHéctor PomaresMiguel DamasPablo García-SánchezManuel Rodriguez-AlvarezJosé M. PalomaresPublished in: IEEE Trans. Educ. (2013)
Keyphrases
- embedded systems
- embedded devices
- learning process
- computing power
- low cost
- computer programming
- mobile devices
- real time image processing
- processing power
- object oriented programming
- reinforcement learning
- resource limited
- real time systems
- consumer electronics
- real world
- project management
- software systems
- video data
- distributed systems
- image processing