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Comparing GPU-based multi-volume ray casting techniques.
Nicole Schubert
Ingrid Scholl
Published in:
Comput. Sci. Res. Dev. (2011)
Keyphrases
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ray casting
volume rendering
volume data
gpu implementation
volume visualization
ray tracing
graphics hardware
direct volume rendering
implicit surfaces
real time
deformable models
parallel architectures
point cloud
motion capture