Generating displacement from normal map for use in 3D games.
Kirill DmitrievEvgeny MakarovPublished in: SIGGRAPH Talks (2011)
Keyphrases
- computer games
- game theory
- leader follower
- nash equilibria
- generation process
- database
- video games
- educational games
- game theoretic
- serious games
- maximum a posteriori
- cooperative
- incomplete information
- optical flow
- mobile devices
- game play
- game based learning
- information systems
- digital games
- learning algorithm
- repeated games
- game tree search
- weighted majority
- neural network