Evolutionary dynamics over continuous action spaces for population games that arise from symmetric two-player games.
Daniel FriedmanDaniel N. OstrovPublished in: J. Econ. Theory (2013)
Keyphrases
- two player games
- action space
- single agent
- evaluation function
- state space
- reinforcement learning
- markov decision processes
- games played
- continuous action
- real valued
- multi agent
- game tree
- pattern databases
- temporal difference learning
- multi agent systems
- multiple agents
- stochastic processes
- dynamic environments
- general game playing
- decision problems
- skill learning
- function approximators
- path finding
- action selection
- stochastic games
- reinforcement learning algorithms
- finite state
- monte carlo
- function approximation
- heuristic search
- probability distribution
- dynamic programming