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Integration of gamification to assist literacy in children with special educational needs.
Dafne Ifigenia Pinedo Rivera
Jaime Muñoz Arteaga
Julien Broisin
Julio César Ponce Gallegos
Published in:
EDUCON (2018)
Keyphrases
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educational games
serious games
educational software
game design
primary school
user experience
mathematics learning
data integration
learning community
young children
e learning
high school
distance education
educational technology
game based learning
computer games
virtual environment
end users
multimedia