Game design for ad-hoc multi-touch gameplay on large tabletop displays.
Jonas SchildMaic MasuchPublished in: Future Play (2010)
Keyphrases
- multi touch
- game design
- game play
- video games
- computer games
- multi user
- educational games
- hardware and software
- serious games
- digital signage
- game based learning
- learning experience
- game mechanics
- game engine
- learning processes
- game playing
- social learning
- game development
- user experience
- design process
- social interaction
- virtual environment
- multi channel
- machine learning
- learning tools
- user behavior
- multimedia