Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality.
Su Han ParkBin HanGerard Jounghyun KimPublished in: CHI (2022)
Keyphrases
- virtual reality
- optical flow
- virtual humans
- virtual environment
- virtual training
- virtual world
- three dimensional
- virtual laboratory
- augmented reality
- virtual reality technology
- computer graphics
- virtual museum
- photorealistic
- interactive virtual
- visual data mining
- computer generated forces
- computer animation
- simulation model
- virtual space
- optical flow estimation
- multi sensory
- flow field
- digital museum
- high speed railway
- haptic device
- camera motion
- mobile robot