Two Innovative Healthcare Technologies at the Intersection of Serious Games, Alternative Realities, and Play Therapy.
Sheryl BrahnamAnthony Lewis BrooksPublished in: InMed (2014)
Keyphrases
- serious games
- design principles
- virtual environment
- clinical trials
- game design
- video games
- medical devices
- intelligent tutoring
- educational tools
- communication skills
- game play
- educational games
- game mechanics
- computer games
- social skills
- information systems
- game playing
- game based learning
- game engine
- artificial intelligence
- patient monitoring
- game development
- learning scenarios
- health care
- learning processes
- relational databases
- usability testing
- user interface
- expert systems
- learning environment
- technological solutions
- mobile technologies
- social interaction