Per-face texture mapping for real-time rendering.
John McDonald Jr.Brent BurleyPublished in: SIGGRAPH Studio Talks (2011)
Keyphrases
- texture mapping
- real time rendering
- image based rendering
- computer graphics
- human faces
- d scene
- image synthesis
- photorealistic
- stereo vision
- depth information
- face images
- facial expressions
- virtual environment
- image processing
- geometric information
- multiple cameras
- dynamic scenes
- computer vision
- light field
- view synthesis
- frame rate
- real scenes
- depth images
- viewpoint
- face recognition
- single image
- general purpose
- lighting conditions
- camera calibration
- image sequences