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On the hardness of network design for bottleneck routing games.
Dimitris Fotakis
Alexis C. Kaporis
Thanasis Lianeas
Paul G. Spirakis
Published in:
Theor. Comput. Sci. (2014)
Keyphrases
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network design
switched networks
communication networks
network design problem
game playing
video games
network architecture
computational complexity
heuristic solution
facility location
routing problem
game theory
computer games
routing algorithm
reverse logistics
ip networks
phase transition
network topology
ad hoc networks
routing protocol
shortest path
worst case
upper bound
np hard
artificial neural networks
genetic algorithm
neural network