Adapting haptic game devices for non-visual graph rendering.
Patrick RothChristoph GiessLori PetrucciThierry PunPublished in: HCI (2001)
Keyphrases
- high fidelity
- haptic feedback
- visual effects
- graph theory
- random walk
- graph representation
- real time
- computer graphics
- visual information
- game theory
- bipartite graph
- high quality
- visual feedback
- directed acyclic graph
- weighted graph
- video games
- computer games
- structured data
- virtual environment
- directed graph
- mobile devices
- low level
- graph structure
- game theoretic
- game based learning
- haptic interaction
- mobile phone
- visual features
- graph theoretic
- virtual reality
- augmented reality
- nash equilibrium
- mobile applications