Rendering of the Shroud of Turin using sinusoidal pseudocolor and other image processing techniques.
Clifford A. PickoverPublished in: Comput. Graph. (1988)
Keyphrases
- computer graphics
- real time
- high quality
- high fidelity
- artificial intelligence
- ray tracing
- d scene
- high frequency
- texture mapping
- volume rendering
- image synthesis
- image based rendering
- graphics hardware
- three dimensional
- computer vision
- image generation
- real time rendering
- evolutionary algorithm
- face recognition
- view dependent
- search engine
- global illumination
- image based modeling
- rendered images