A GPU persistent grid mapping for terrain rendering.
Yotam LivnyNeta SokolovskyTal GrinshpounJihad El-SanaPublished in: Vis. Comput. (2008)
Keyphrases
- real time rendering
- computer graphics
- graphics hardware
- real time
- terrain modeling
- gpu implementation
- image based rendering
- image synthesis
- graphics processors
- cluster of workstations
- frame rate
- parallel implementation
- ray casting
- high fidelity
- grid computing
- d scene
- grid points
- grid enabled
- three dimensional
- web services
- ontology mapping
- texture mapping
- gpu accelerated
- multiresolution