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What you see is what you snap: snapping to geometry deformed on the GPU.
Harlen Costa Batagelo
Shin-Ting Wu
Published in:
SI3D (2005)
Keyphrases
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three dimensional
real time
real time rendering
parallel implementation
parallel computing
graphics hardware
geometric structure
graphics processing units
geometric features
gpu accelerated
learning algorithm
parallel processing
point cloud
surface reconstruction
data transfer