Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate Scaling.
Saumay PushpChanyou HwangChangyoung KohJungpil YoonYunxin LiuSeungpyo ChoiJunehwa SongPublished in: MobiCom (2017)
Keyphrases
- frame rate
- power consumption
- mobile games
- low power
- high speed
- video sequences
- mobile devices
- video camera
- learning games
- video quality
- motion blur
- mobile learning
- handheld devices
- computer games
- mobile phone
- dynamic scenes
- d scene
- educational games
- power reduction
- bitstream
- ambient intelligence
- software systems
- image compression
- moving objects
- learning environment
- e learning