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Implementing Unified Why- and Why-Not Provenance Through Games.
Seokki Lee
Sven Köhler
Bertram Ludäscher
Boris Glavic
Published in:
IPAW (2016)
Keyphrases
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computer games
game theory
video games
nash equilibria
nash equilibrium
databases
metadata
game theoretic
game playing
pure nash equilibria
data sets
weighted majority
educational games
efficient implementation
data quality
fine grained
information systems
unified model
learning algorithm