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Nicotine Craving and Cue Exposure Therapy by Using Virtual Environments.
Jang-Han Lee
Yungsik Lim
Simon J. Graham
Gho Kim
Brenda K. Wiederhold
Mark D. Wiederhold
In-Young Kim
Sun I. Kim
Published in:
Cyberpsychology Behav. Soc. Netw. (2004)
Keyphrases
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virtual environment
virtual reality
virtual world
physical environment
computer graphics
virtual characters
virtual objects
learning processes
collision detection
serious games
multi user
virtual humans
virtual agents
computer vision
interaction model
real time
synthetic characters