GPU Rendering of Relief Mapped Conical Frusta.
D. BhagvatStefan JeschkeDavid ClinePeter WonkaPublished in: Comput. Graph. Forum (2009)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- graphics processors
- real time
- ray casting
- volume rendering
- computer graphics
- image based rendering
- gpu implementation
- implicit surfaces
- texture mapping
- computer vision
- image synthesis
- high fidelity
- parallel processing
- parallel computing
- ray tracing
- gpu accelerated
- rendered images
- direct volume rendering
- parallel computation
- graphics processing units
- parallel algorithm
- processing speed
- photorealistic
- d scene
- video sequences
- high quality