3D Gaussian Blendshapes for Head Avatar Animation.
Shengjie MaYanlin WengTianjia ShaoKun ZhouPublished in: SIGGRAPH (Conference Paper Track) (2024)
Keyphrases
- facial animation
- facial expressions
- head motion
- motion capture data
- human faces
- facial images
- maximum likelihood
- virtual world
- facial expression recognition
- computer graphics
- gaussian distribution
- active appearance models
- motion capture
- image processing
- temporal coherence
- covariance matrices
- density function
- real time
- normal distribution
- head movements
- support vector
- head pose estimation
- video sequences
- impulse response
- gaussian function