Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Steven G. WheelerSimon HoermannRobert W. LindemanGeorge GhineaAlexandra CovaciPublished in: VRST (2021)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual space
- physical environment
- multi user
- computer graphics
- learning processes
- physical space
- three dimensional
- serious games
- physical world
- virtual objects
- metadata
- natural interaction
- role play
- real time
- interaction model
- real environment
- collision detection
- virtual humans
- dynamic environments
- image processing
- information systems