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On Adversarial Games in Dynamic Spectrum Access Networking based Covert Timing Channels?

Shamik SenguptaSanthanakrishnan AnandKai HongRajarathnam Chandramouli
Published in: ACM SIGMOBILE Mob. Comput. Commun. Rev. (2009)
Keyphrases
  • distributed computing
  • information flow
  • neural network
  • search engine
  • game playing
  • video games
  • multi channel
  • nash equilibria
  • exchange information