Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment.
Helmut Schrom-FeiertagVolker SettgastStefan SeerPublished in: Spatial Cogn. Comput. (2017)
Keyphrases
- virtual environment
- eye tracking
- virtual reality
- virtual world
- multi user
- physical environment
- eye tracker
- human computer interaction
- eye movements
- visual attention
- virtual characters
- computer graphics
- eye tracking data
- implicit feedback
- virtual space
- gaze tracking
- usability studies
- interaction model
- head motion
- natural interaction
- serious games
- eye tracking technology
- assistive technology
- haptic interaction
- virtual humans
- gaze estimation
- real time
- eye gaze
- visual search
- knowledge base