Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value.
Forough Nasirpouri ShadbadGabriel BahrAndy LuseBryan I. HammerPublished in: HICSS (2023)
Keyphrases
- virtual lab
- serious games
- virtual laboratory
- science education
- e learning
- teaching methods
- multimedia
- learning analytics
- virtual learning environments
- game mechanics
- educational games
- distance education
- educational technology
- game design
- web based learning
- learning design
- computer technology
- engineering education
- virtual world
- mobile phone