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GPU Ray Marching for Real-Time Rendering of Participating Media.
Jeonghun Han
Hyunwoo Ki
Kyoungsu Oh
Published in:
ICCSA Workshops (2007)
Keyphrases
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real time rendering
gpu implementation
ray casting
computer graphics
image synthesis
image based rendering
frame rate
surface reconstruction
real time
graphics processing units
high quality
parallel algorithm
light field