Teaching Marker-based Augmented Reality in a PBL Based Online Robotics Competition.
Abhinav SarkarKavi AryaPublished in: ICALT (2020)
Keyphrases
- augmented reality
- problem based learning
- fiducial markers
- online learning
- learning games
- mixed reality
- virtual reality
- virtual objects
- markerless
- project based learning
- human computer interaction
- real environment
- higher education
- promising experimental results demonstrate
- e learning
- learning process
- user interface
- learning environment
- molecular structures
- computer generated images
- head mounted display
- live video
- tangible interaction
- learning analytics
- real time
- real scenes
- high school
- camera tracking
- artificial intelligence
- distance learning
- expert systems
- three dimensional
- case study
- computer vision
- face to face collaborative learning