Login / Signup
Real-time multi-perspective rendering on graphics hardware.
Xianyou Hou
Li-Yi Wei
Heung-Yeung Shum
Baining Guo
Published in:
SIGGRAPH Sketches (2006)
Keyphrases
</>
graphics hardware
multi perspective
real time
volume rendering
image based rendering
d scene
real time stereo
texture mapping
processing speed
computer vision
image processing
three dimensional
motion estimation
general purpose
times faster
parallel computing