Creating ubiquitous interactive games using everywhere display projectors.
Claudio S. PinhanezPublished in: IWEC (2002)
Keyphrases
- multi projector
- projector camera
- multi touch
- digital signage
- game theory
- graphical display
- user interaction
- language skills
- nash equilibria
- user friendly
- computer games
- video games
- game design
- live video
- context aware
- display devices
- game theoretic
- game playing
- ubiquitous computing
- virtual reality
- high resolution
- image generation
- multiple projectors