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Bioinspired Technologies to Connect Musculoskeletal Mechanobiology to the Person for Training and Rehabilitation.

Claudio PizzolatoDavid G. LloydRod S. BarrettJill L. CookMing H. ZhengThor F. BesierDavid John Saxby
Published in: Frontiers Comput. Neurosci. (2017)
Keyphrases
  • training set
  • motor skills
  • virtual reality
  • motor learning
  • supervised learning
  • training process
  • training phase
  • online learning
  • training examples
  • key technologies
  • human factors
  • spinal cord injury