Fuzzy aggressive behavior assessment of toxic players in multiplayer online battle games.
Guilherme R. AndriguetoErnesto AraujoPublished in: FUZZ-IEEE (2020)
Keyphrases
- online game
- game play
- multi player
- computer games
- educational games
- imperfect information
- role playing game
- video games
- fuzzy sets
- game playing
- online communities
- serious games
- game theory
- virtual communities
- pure nash equilibria
- game based learning
- membership functions
- fuzzy logic
- game development
- boolean games
- environmental protection
- games played
- game players
- game design
- fuzzy numbers
- fuzzy clustering
- coalitional games
- air pollution
- learning tools
- fuzzy rules