Learning to recommend game contents for real-time strategy gamers.
Hyun-Tae KimKyung-Joong KimPublished in: CIG (2014)
Keyphrases
- real time
- learning algorithm
- active learning
- learning systems
- role playing
- prior knowledge
- online game
- digital games
- learning mechanism
- low cost
- learning tasks
- online learning
- pedagogical design
- optimal strategy
- serious games
- learning content
- supervised learning
- control system
- learning process
- reinforcement learning
- machine learning