TAPASPlay: A game-based learning approach to foster computation thinking skills.
Alessio MaliziaDaniela FogliFederico DanesiTommaso TurchiDavid BellPublished in: VL/HCC (2017)
Keyphrases
- game based learning
- thinking skills
- educational games
- video games
- game design
- game based learning environment
- learning outcomes
- hong kong
- digital games
- game playing
- game play
- learning tools
- serious games
- digital game based learning
- mobile learning
- virtual world
- learning process
- learning environment
- case study
- computer games
- technology enhanced